# qrcode-reader
**qrcode-reader** is a jQuery plugin implementing a browser interface for the [cozmo jsQR](https://github.com/cozmo/jsQR) QR code reading library.
**jsQR** is designed to be a completely standalone library for scanning QR codes: the current plugin redistributes the standalone `jsQR.js` browser script under the Apache 2.0 license. In principle a different library (which should provide the same interface) could be used.
**qrcode-reader** implements a web GUI to make use of the webcam available to the browser client in order to scan QR Codes, based on the example provided by **jsQR** at https://cozmo.github.io/jsQR/
Demo available at https://mauntrelio.github.io/demos/qrcode-reader/
# Usage
Include files from the dist folder:
```html
```
**qrcode-reader** initialization should be executed after document ready, for example:
HTML:
```html
```
Javascript:
```javascript
$("#openreader-btn").qrCodeReader();
```
Please note that, in order to use the client's webcam, some browsers may require the content to be served over HTTPS (Chrome requires that).
**qrcode-reader** binds the click of the jQuery target element to the opening of the QRCode reader widget interface. The plugin keeps a single instance of the widget across the page, resetting the options according to the clicked bound element.
Options can be specified via data-attributes (with `data-qrr-*` prefix) on the target element, or at runtime, when binding the element. Runtime options have precedence over the data-attributes options.
## Example of options in data attributes
```html
```
## Example of options at runtime
HTML:
```html
```
Javascript:
```javascript
$("#openreader-btn").qrCodeReader({
target: "#target-input",
audioFeedback: true,
multiple: true,
skipDuplicates: false,
callback: function(codes) {
console.log(codes);
}
});
```
## Available options and defaults
**qrcode-reader** provides the following options:
```javascript
// single read or multiple readings
multiple: false,
// only triggers for QRCodes matching the regexp
qrcodeRegexp: /./,
// play "Beep!" sound when reading qrcode successfully
audioFeedback: true,
// in case of multiple readings, after a successful reading,
// wait for repeatTimeout milliseconds before trying for the next lookup.
// Set to 0 to disable automatic re-tries: in such case user will have to
// click on the webcam canvas to trigger a new reading tentative
repeatTimeout: 1500,
// target input element to fill in with the readings in case of successful reading
// (newline separated in case of multiple readings).
// Such element can be specified as jQuery object or as string identifier, e.g. "#target-input"
target: null,
// in case of multiple readings, skip duplicate readings
skipDuplicates: true,
// color of the lines highlighting the QRCode in the image when found
lineColor: "#FF3B58",
// In case of multiple readings, function to call when pressing the OK button (or Enter),
// in such case read QRCodes are passed as an array.
// In case of single reading, call immediately after the successful reading
// (in the latter case the QRCode is passed as a single string value)
callback: function(code) {}
```
## Overriding defaults
The `$.qrCodeReader` object gives access to the defaults settings.
E.g.:
```javascript
$.qrCodeReader.defaults.repeatTimeout = 2000;
```
allows you to set the default repeat timeout globally, in case you have different qrcode-reader widgets associated with different buttons.
Since the library itself does not include directly the jsQR script, but it loads it dynamically on initialization, you may need to re-address the path to it.
```javascript
$.qrCodeReader.jsQRpath = "https://www.example.com/jsQR/jsQR.js";
```
The same for the *beep* feedback sound (you can replace it with your preferred audio clip):
```javascript
$.qrCodeReader.beepPath = "https://www.example.com/audio/beep.mp3";
```
## Advanced bindings
In some special cases you may want to re-bind your button conditionally (e.g. you may want the click on the button to open the **qrcode-reader** widget only if the target input is empty): to do so you have to unbind the `click.qrCodeReader` event and re-bind the click with a conditional call:
```javascript
$("#openreader-btn").qrCodeReader({
target: "#target-input",
callback: function(code) {
// do something with the read QRCode
}
}).off("click.qrCodeReader").on("click", function(){
var qrcode = $("#target-input").val().trim();
// if a value is already in the target input
if (qrcode) {
// do something with the value already present in the input
} else {
// otherwise open a qrcode reader widget
$.qrCodeReader.instance.open.call(this);
}
});
```
## TODO
- Give feedback on ignored duplicate readings
- Improve examples page